Alien Invasion!


Effectively little more than guided missiles with guns, these are often found in large swarms having launched from the mothership.

The second is the gunboat. Large and bulky, its four small canons mounted on orbital nacelles are shockingly powerful. Don’t let these guys get to close!

Next we have the Stealth Assault craft. Normally operating with its outer wingtips closed, and with a difficult to detect ion frequency engine, they will be on you before you know it, extending their cannons and popping twin particle beams at you.

And finally we have the Variable fighter. The pylons on which the gun pod, engine, and cockpit are mounted can pivot around the core axis, or bend around their own, allowing them unparalleled versatility, backed up by the firepower of their ion cannon and twin missile pods. Fortunately, they’re not very durable.

Alright pilots – off you go!

Alien Invasion Figures: (.CR2 and .OBJ)
Nacelles Rotate 360 degrees
Guns have side and bend movement to allow for ease of targeting
Wings open and guns extend
Fully Rotatable Gun Orbiter, Arm, Pod and Cannon
Fully Rotatable Engine Orbiter, Arm and Pod
Fully Rotatable Cockpit Orbiter, Arm and Cockpit
Alien Invasion Props: (.PP2 and .OBJ)
Energy Ball
15 Texture, Displacement, Ambient, Reflection and Specular Maps (4000 x 4000)
05 Texture, Displacement, Ambient, Reflection and Specular Maps (3072 x 3072)
02 Texture and Ambient Maps (1024 x 1024)
01 Reflection Map (400 x 400)
01 Reflection Map (256 x 256)
Texture Templates available through the Product Library


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