Originally posted on January 11, 2024 @ 23:11
2024-06-19 Updated:
Fixed Bone Minion not found error when loading a scene by using the DataItem.getOwner()
Fixed so that Bone Minion works with Partial Poses again
Added ability in Install script to select which scripts get added to Favorites and Toolbar
Fixed bug so that Heavyweight Bone Minions can accept and properly process partial poses
Fixed bug where props were not posed properly
Fixed bug where props did not take into account the size different between the bone minion and the target
Fixed message for when AutoTransfer property is false
Added MemorizePose function
Added RestorePose function
Fixed bug where AdjustRotations function would do calculations that would rotate to the partial pose as if using WSRot and not LocalRot
Fixed CopyPropTransformations function to use the location DIFFERENCE from the parent bone to the prop. This allows
better adjustment when the Bone Minion is a different size from the Target, such as with G8 and G9
Changed CopyPropsTransformations function to just use CopyPropTransformations instead of DS actions
Changed CopyPropsTransformations function parameters to be the prop lists instead of the bones
Added IsHeavyweightBM function
Added CannotSetToDefaultValue function
Improved IsBoneLocked function to handle Heavyweight Bone Minion bones that cannot accept the DefaultBoneChangeValue
Improved GetBoneRotations function to handle Heavyweight Bone Minions which often have bones (pectorals especially) that don’t initialize properly
Modified CopyPoseProp function to detect if Bone Minion is a heavyweight Bone Minion
Fixed bug in Create Heavyweight Bone Minion that did not initialize the bone to detect partial poses
Replaced ALL calls to getSkeleton() with getRootNode. It turns out that if the oNode is NOT a bone or DzSkeleton (i.e., it is only a DzNode), these are not the same! This caused errors sometimes
Stop wasting time and hard drive space converting pose presets, just use them! With Bone Minion, you can directly use poses for Genesis 9 for other generations without first converting and saving them to a preset. Your Bone Minion will do the hard work for you by acting as a bone “catcher” for a pose and then transferring (and converting if necessary) the pose to its parent Target figure.* Simply load the desired Bone Minion (i.e., Genesis 9 Bone Minion for Genesis 9 poses) on your Target figure (e.g., Genesis 8 Male or Victoria 4), select the Bone Minion, and start applying poses!
On the fly conversion of Genesis 9 poses to your Target figure
Directly convert from the Source generation to the Target generation without converting to intermediate generations
Works with Genesis 9 full poses, partial poses**, hierarchical poses***, and even AniBlocks!
Automatically applies full poses when they are loaded**
Supports pose properties (using the Create Heavyweight Bone Minion script)
Note that converted poses (and especially props if they are hierarchical poses) may not be perfect and may require tweaking. Facial Bones (i.e., expressions) except for the eyes are not transferred.
* Requires purchase of the correct Bone Minion product.
** Any pose that sets the hip of the Bone Minion will be automatically converted on the fly and applied to the target figure. The Apply Changes script can be used to transfer any pose (including partial poses) on the Bone Minion to its target figure.
*** Hierarchical poses require the props loaded on both the Bone Minion and the target figure. The prop will be properly rotated for the pose but may need to be manually translated to the correct location. Genesis 9 has different bone names than previous generations. You will need to manually move the prop to the correct bone on the Target Figure.
This Bundle Includes:
Bone Minion for Genesis 9 Poses for Generation 4
Bone Minion for Genesis 9 Poses for Genesis
Bone Minion for Genesis 9 Poses for Genesis 2
Bone Minion for Genesis 9 Poses for Genesis 3
Bone Minion for Genesis 9 Poses for Genesis 8 and 8.1