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How to Create Realistic Lighting for Indoor and Outdoor Scenes

How to Create Realistic Lighting for Indoor and Outdoor Scenes

When we experience lighting in the “real world” it tends to just well—happen! Without much effort from us, the sun rises, we flick a switch, or we open the curtains and there we have it, light! We may put some thought into where we place a lamp, how we angle the blinds, or where we aim a torch, but much of the time our experience with light is generally a passive experience.

Things are different in the 3D graphics world, where we’re wanting to maximize a scene that we have carefully set up. It’s to optimise the elements of mood, a character’s expression, the textures and objects or certain areas in the scene.

With effective lighting you can make your 3D models really stand out!

There are a number of deep-rooted 3D lighting standards, and the type of scene usually determines which one is most appropriate.

Learn how to light outdoor environments and indoor scenes. Master the Daz Studio Environment Render Modes and how to tweak them.

Scene types : Outdoor and Indoor
Environment mode combinations : Dome, Scene, Sun and Sky
Considering HDRI
Intensity settings
Shadow settings
Positioning of the sun or other light sources
Light types : Spot, distant and point
Other light sources : mesh light and sky dome
Render settings : camera, quality settings and environment controls
Scenarios : Studio setup, outdoor/indoor scenes and dark (night) scenes.
Postwork on light scenes
About the presenter Esha

    • Session 1 : 1 hour and 50 minutes:
      • Introduction
      • Types of scenes: Outdoor and Indoor
      • Environment Modes
      • Light Types
      • Case Studies
    • Session 1 Timestamps:
      • 00:05:00 Preview lights and environment modes
      • 00:10:00 Draw ground option
      • 00:15:00 Dome mode : Orientating the dome
      • 00:20:00 The effect of White Point
      • 00:25:00 Fixing the ground in an environment map.
      • 00:30:00 HDRI recommendations
      • 00:35:00 Q&A – Fixing domes
      • 00:40:00 Light types
      • 00:45:00 Sun-Sky only and Latitude/Longitude/Time settings
      • 00:50:00 Q&A – Day and Time depends on system settings
      • 00:55:00 Sun settings
      • 01:00:00 Sun Multiplier
      • 01:05:00 Using reflectors
      • 01:10:00 Distant light
      • 01:15:00 Point light
      • 01:20:00 Light temperature
      • 01:25:00 Light profiles
      • 01:30:00 Spotlight
      • 01:35:00 Spotlight parameters
      • 01:40:00 Light geometry and render costs
      • 01:45:00 Emission
      • 01:50:00 Mesh lights
  • Session 2 : 2 hours:
    • Introduction
    • Outdoor Scene : Provence set by Faveral:
      • 00:05:00 Outdoor scene lit with different HDRI maps
      • 00:10:00 Ask the audience – why isn’t the scene working?
      • 00:15:00 Visibility of elements in the scene affecting lighting
      • 00:20:00 Setting up the sun camera
      • 00:25:00 Tone mapping: Burn highlights and Crush Blacks
      • 00:30:00 Using spotlight to highlight elements in the scene
    • Indoor Scene : Chinese apartment by Esha:
      • 00:35:00 Overview of Chinese apartment
      • 00:40:00 Morning light
      • 00:45:00 Lighting an asset or indoor scene properly
      • 00:50:00 IES and talking about a prison set
    • Outdoor scene : Lighting up architecture:
      • 00:55:00 Improving an older asset with lighting and Iray
      • 01:00:00 “Soft” spotlights
      • 01:05:00 Property photography
      • 01:10:00 God rays
      • 01:15:00 God rays SSS
      • 01:20:00 SSS and render times
    • Postwork and lighting:
      • 01:25:00 Photoshop Levels Histogram
      • 01:30:00 Layers and light in Photoshop
      • 01:35:00 Canvases
      • 01:40:00 Photoshop : Canvas Exposure Properties
      • 01:45:00 Canvas questions
    • Attendee Questions:
      • 01:50:00 Attendee questions – two sun alien planet set


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