Daz Studio Content Creation with Blender
Interested to use the free modelling software Blender in your DAZ Content Creation workflow?
Join SickleYield for this two part tutorial on taking advantage of Blender, the free open source 3D creation suite.
A first reaction to learning Blender is to to push all the buttons and wait for something to happen, but with that haphazard way of learning, the novelty of that will soon wear off!
There’s no faster way to understand something than to learn from someone who does. SickleYield has had Blender incorporated into her workflow for creating content with DAZ Studio in the very long term. She’s very familiar with everything to watch for when using this toolset.
In this two part course, we’re going to be creating a sword prop and then a loin cloth. These are items providing simplicity, yet allowing for variation where you can follow along and create your own masterpieces!
New to Blender?
We include a bonus Blender shortcuts PDF, which will speed up your operation with Blender.
-Base meshing techniques and methods
-Using mirroring and extrusion
-Rules for creating clean models
-Mesh a loincloth and a sword
-Conclusion and Q&A
-Basics of Sculpting
-The sculpting brush options
-Normal Map Creation (and HD morphs)
-Vertex Group Assignment
BONUS video on using sims in Blender!
SickleYield lives in the Western USA and has been making 3d content since around 2009. She started out with Victoria 4 in Poser 6 and gradually switched over to a dual workflow, then to just Daz Studio after the Figure Setup Tools became available.
She has sold at Renderosity since 2010 and Daz3d since 2012.
SickleYield started out with only Blender and the GIMP and gradually added 3d Coat, then Zbrush, then Marvelous Designer, and recently Substance Painter and RealFlow.
Almost from the beginning SickleYield offered free tutorials on her deviantart blog, and in 2015 she began offering free video tutorials on her YouTube channel. She is strongly committed to community education and to sharing information with budding artists as they find their way through the difficult process of learning to make marketable content. It is her firm belief that competition make us stronger and that an artistic community stagnates without an influx of new ideas.
In her spare time SickleYield loves RPG gaming, with the Elder Scrolls, Bioshock and recent Fallout games being favorites, and she also enjoys Pokemon Go, sipping diet soda in front of genre movies and being yelled at by a very needy diva of a cat. Her desk is always covered with toys and action figures and her work computers are normally supervised by a large plastic shark.
What’s Included and Features
Content Course in Detail
00:00 – Intro and Copyright
00:01 – Blender Versions
00:02 – Scale Reference for Modelling
00:02 – Exporting the Genesis 8 Figure from DS
00:03 – Export Options
00:05 – Options for Importing to Blender
00:06 – Blender Interface
00:08 – Switching from Object to Edit Mode
00:09 – Separating Part of a Mesh
00:10 – Changing the Object Centre
00:10 – Creating a Primitive
00:13 – Extruding
00:16 – Proportional Edit Feature
00:17 – Shading Option
00:19 – To Spheres
00:20 – Closing the Mesh
00:22 – Creating the Guard
00:23 – Using Symmetry
00:24 – Setting Merge Limits
00:29 – Modelling the Blade
00:30 – 1st Q&A
00:33 – Changing the Normals Direction
00:37 – Fixing the Gap between sword and hilt
00:36 – Modelling the Blood Channel
00:39 – Deleting Half to ensure Symmetry
00:41 – 2nd Q&A
00:43 – Applying the Modifiers
00:43 – Subdividing the Model
00:44 – Showing the Normals
00:46 – UV Mapping the Model
00:47 – Using Seams to Unwrap the Model
00:50 – Shapes of UV Maps
00:52 – Assigning Materials
00:53 – UV and Edit Mode Sync
00:57 – Adding a Gem on the Pommel
01:01 – 3rd Q&A
01:04 – How to Model a Loin Cloth
01:04 – Strip Modelling
01:15 – Vertices Count
01:18 – UV Mapping the loin cloth
01:19 – Conclusion
01:23 – Links and End Credits
00:00 – Intro and Copyright
00:02 – Sculpting in Blender
00:08 – Brush options, including symmetry and textures.
00:11 – Free texture sources
00:13 – Detailing with the Sculpt Draw Brush
00:17 – How to apply dents and scratches
00:21 – The pinch brush
00:23 – Sculpt draw using texture
00:28 – Anchored method for texture adding
00:35 – Normal maps – occlusion map
00:43 – Paint the hilt wrap
00:50 – Using the mask modifier
00:53 – Creating the steel texture
00:57 – Bake the maps
01:03 – In DAZ Studio – Iray Uber
01:06 – Refraction index of ruby
01:08 – Iray base bump
01:15 – Morph loader pro
01:20 – Taking a look at class member swords
01:38 – How to make the sword edge sharper
01:40 – Use of edge crease