Daz Studio Postwork Clinic
Daz Studio Postwork Clinic
This tutorial presented by Drew Spencer is a scene composition and postwork “clinic”. If you’re having trouble with any render where you’re aiming to produce a polished character-based scene, Drew offers valuable postwork tools and tips that can assist you with that that process.
Learn from Drew’s own case studies of actions, filters, recommended Photoshop plugins, lighting and composition techniques.
Drew gives professional feedback to a series of Daz Studio artists
Solve challenges that you have had with postwork when using Photoshop.
Advice on repairing flaws in a rendered image.
Photoshop is used in this tutorial to help you take your renders to a more professional and effective level.
Duration: 2 hours 2 minutes
Definition and types of postwork
Adding energy and movement to a scene
How to apply successful blurring
Depth of field techniques
Postwork fixes on bad render elements
How to emphasise characters or other elements in the scene
Adding special effects such as energy bolts or lightning
Animated postwork effects
About the Presenter : Drew Spence
Drew Spence is a graphic comic writer and illustrator from the United States. He creates under the title of The Dynamic Universe. He has combined his music and video into several works- including Mark of the Griffin, which is both a graphic novel and web series. He’s also part of the instrumental group Fallout Shelter which provides the soundtrack.
Drew Spence is a graduate of Stony Brook University with a Bachelor of Arts degree in Fine Art and holds various certificates – from graphic arts to web design. Drew Spence was the CEO and Editor-in-chief of Producer’s Edge magazine, a quarterly publication dedicated to all aspects of music production. He currently lives on Long Island, New York and produces his work from the aptly named Fallout Shelter Studios, where he crafts crafty and clever comics using Daz Studio at the heart of his workflow.
What’s Included and Features
Two hour tutorial video (standard and high quality versions included)
00:00 – Introduction
00:02 – Definition of postwork and type of post work
00:05 – Preparing for postwork in the scene before rendering.
00:05 – Drew’s case study 1 : Car scene before and after postwork.
00:10 – Drew’s case study 2: City bank scene
00:12 – Drew’s case study 3: How to bring energy and movement into a scene by postwork.
00:15 – Blurring and adjustment layers
00:19 – 3DL vs Iray for blur
00:20 – Class submitted render : Dragon in the park
00:25 – Depth of field to emphasise specific parts of the image
00:30 – Postwork fix : add a missing element (knife belt)
00:32 – Using particle shop
00:35 – Class submitted render : Sci-fi freighter anime captain
00:36 – Watermarks pros and cons
00:40 – Smoke brush
00:45 – Adding postwork lights to the spaceship
00:50 – Background to the anime captain.
00:51 – Class submitted render : suburban street
00:52 – Experimenting with tilt shift, a blurring tool
00:55 – Depth layer pass.
01:00 – Autopainter – applying painting styles in postwork.
01:04 – Class submitted render : fantasy sword in the stone
01:05 – Render issue – remove unwanted render hard edge line
01:06 – The importance of upsampling
01:10 – Making a foreground element (the sword) stand out
01:15 – Getting to the “meat” of the image by cropping
01:20 – Adding special effects : lightening
01:25 – Adding special effects : particle effects (Ron’s brushes)
01:30 – Adjusting objects to add any glow created by lightning
01:33 – Drew’s case study : postwork tools used in his comic book artwork
01:35 – Comic book cover : various techniques applied
01:40 – Energy and particle effects in comic artwork.
01:45 – Mindset and postwork – increasing your rate of actions on postwork
01:50 – Photo mirage – application to add animated postwork effects
01:55 – DP Animation maker – 2nd application example to apply postwork animation effects
Photoshop postwork example files