Hexagon Sword : A Strategic Modeling Masterclass
We’ve seen this scenario play out all too often. There are lots of props out there, but what if the concept you have in mind calls for a specific prop in a specific style that you can’t seem to find?
You think to yourself Hexagon is free, and if it’s good enough for artists like DZFire, Protozon and FirstBastion, maybe I should take a look? You find some YouTube videos on how to use Hexagon and the basics of modeling a 3D object and you’re ready to start. But halfway through your project, you realize that you’ve modeled yourself into a corner and don’t know how to escape!
In this tutorial set we’ll go over a strategic approach to modeling from conception to creating a usable prop.
We’ll walk through planning your modeling project from setting up reference images, to dividing the mesh into segments, to surface planning and then UV mapping.
We’ll identify common areas where new modelers make mistakes and how to resolve them.
We’ll also go over importing your object into DAZ Studio, parenting the prop (a sword) to your figure’s hand.
Total running time of tutorial : 4 hours and 18 minutes
Strategic modeling : tips to make a smoother workflow
The difference between a personal use model and a commercial one when it comes to planning and modeling
Finding, preparing, and setting up reference images in Hexagon
Our example be an old Celtic design using a crude anthropomorphic handle
Identifying the pieces of a model and considerations for how to divide the mesh
Where to add mesh density and where to keep it simple
Using Hexagon’s modeling tools like Bend and l Clone to make modeling faster and easier
Using Hexagon’s troubleshooting tools to find bad geometry such as:
N-gons (faces with more than 4 vertices)
Defining surfaces and material zones
Dealing with the hilt : ways of capping a cylinder
Should you UV Map inside Hexagon? A recommended tool for UV mapping
Importing your creation into Studio
Refining the model in DAZ Studio to make it more usable
Parenting the sword to a figure’s hand