Catalog

Jepe’s M4Gens BodyJewels

M4 Gens Jewels by Jepe

A custom second layer morph for M4’s Genitalia Figure (also works with Channing’s M4 Gens Enhanced and Channing’s M4 Gens + Cum) makes it possible to turn the gens into an always perfectly fitting “Body Jewel”, to give your M4 gens wetness, a condom or tattoos.

Using is extremely easy, duplicate your M4 Gen figure, inject the Body Jewels (and Condom) Morph, choose your design and color out of the 220 MATs for the Jewels or the 12 Sample MATs for wet, tattoo or condom option and render in Poser6 and up or DAZ Studio.
Add that artistic touch to your renders you can achieve in 3D only.

Features:

11 Gen Jewels in 20 different colours
1 Condom Option
3 Wet Options
8 Tattoo Options
4 INJ/REM Utility Poses for Jewel and Condom Morph (pz2)
232 Poser MATs (pz2)
232 DAZ Studio MATs (ds/dsa)
38 Transparency/Displacement/Diffuse Textures 2500 px x 2500 px
1 Reflection Map 800 px x 600 px
Notes for work in DAZ Studio:
Adding Jewels, Tattoos, wet and condom options should always be the very last step in your workflow before rendering – remember that if you have two gen figures in your scene both must be treated equally all the time.

‘Duplicate’ means: save your scene as a .daz scene and merge it again into the still open scene (and delete all not necessary duplications). Make sure that the M4 gens are not conformed to M4, to make them parented to the main figure’s hip, sort the gen figure(s) beneath the hip of M4 in the scene tab.

(Want to have a different color for your Jewel, tattoo or condom – simply change the diffuse colour to your wish (for all three material zones: ‘Gen_Skin’, ‘Glans’ and ‘Invis’).

Notes for work in Poser:
Adding Jewels, Tattoos, wet and condom options should always be the very last step in your workflow before rendering – remember that if you have two gen figures in your scene both must be treated equally all the time.

‘Duplicate’ means: select the gen figure, make sure it’s not conformed to anything (!only parented to the main figure’s hip) and duplicate it (in the Edit menu).

Notes for the Tattoo MATs:
The MATs I provided for all the tattoo options in this pack are only basic and generic MATs that are good for distant renders. For best render results you should take the specular, bump and displacement informations from the original gens texture you use for your character – that means: apply the gens MAT to the original gens figure AND ALSO to the second layer gens figure and simply only exchange the transparency map with a tattoo map and change the diffuse color to a dark blue (green, red, whatever), (for all three material zones: ‘Gen_Skin’, ‘Glans’ and ‘Invis’).