Next Generation Texturing for Daz Studio or Poser
Are you a Poser or Daz Studio artist/content creator wanting to use “next generation” textures? It’s making use of photo-realistic textures to really have your content stand out using Substance Painter. Consider these advantages….
– Substance Painter allows you to paint not only directly on the model, but painting all the maps at once (a whole material) and in real-time!
– For PBR, this means your “brush” could include height, normal, gloss/rough, metallic, even opacity, all in a single brush stroke.
– It’s simple to organize and edit layers/channels
– It could include Diffuse, Gloss, Normal, and possibly Opacity, again, all in one stroke
– You can “rough” up the texture of a model – scratches, flaked paint, blow sand on it, have “aged” looking textures and many more effects.
– In summary it allows you to paint your 3D model faster and easier with more realistic materials.
In these tutorials you’ll learn how to use Substance Painter in your workflow with either Daz Studio or Poser.
How to prepare your content
The best workflow to use in Substance Painter
Workflow with Poser
Workflow with Daz Studio
Top and essential tips and tricks in Substance Painter
Adjusting appearance of individual materials
To follow along you’ll need:
Substance Painter Trial or Indie
Photoshop or Gimp
Poser 9+ OR Daz Studio 4.8+
Session 1 : 2 hours and 15 minutes
Session 2 : 1 hours and 30 minutes
About the Presenter : Martin Gehrke
Martin (also known as Charlie) has a University degree as a psychologist and achieved further university studies in Business Management and Computer Sciences. Since the age of 15 he has been a pilot and later as a flight instructor. After finishing university, he worked as an expert consultant for a series of airline pilots and astronauts and also specialised in aircraft accident investigation.
In 2007 he decided together with his wife to work and live in Africa. In DR Congo, in the middle of the real jungle and in civil war areas, he re-organized a project for the re-integration of former child soldiers, helping more than 2,300 children and teens. Later, in Uganda, Martin worked for two years as a consultant to the head of the national umbrella organisation for all rural co-operatives, implementing systems for project monitoring and evaluation.
Martin has been doing traditional painting and drawing since a young age. In 2002 he discovered, together with his two sons, the magic of Digital Arts and has been using Poser, Bryce, Carrara, Hexagon, Daz Studio, Lightwave, UV-Mapper Pro, UV-Layout and Paintshop. After returning from Africa three years ago, he decided to work as a content creator under the brand ‘Bytefactory3D’, working with family and friends who are also digital or traditional artists.
For three years now Martin also teaches (part time) ‘Digital Arts’ at a local school, using Daz-Studio to introduce students to this amazing subject!