?Water, water, every where, And all the boards did shrink; Water, water, every where, Nor any drop to drink.?
? THE RIME OF THE ANCIENT MARINER By Samuel Taylor Coleridge
Ocean Wide is a 360 ? environment built for DAZ studio including four huge variable wave ocean props with cameras, two sea foam props, and three skydomes with matching light sets for midday, sunset/rise and night/storm.
Each ocean prop represents increasing stages of waves from a calm serene to a chaotic storm.
The material settings change with each prop, gradually getting more dramatic.
Because the textures are tiled these props looks great for close-ups at sea level.
Because meticulous care was taken blending these tiles they look great for aerial renders as well.
Adjustments can be made to convert the props into a lake, river or indoor pool. See the ReadMe.
Ocean Wide (.DUF)
4 Ocean Planes (Each Loading with 5 Cameras)
Rough Ocean (Includes Ocean Foam prop)
Chaotic Ocean (Includes Ocean Foam prop)
3 Skydomes (Each Loading with Light Set))
Light sets (carefully color-balanced for the time/condition of day) load parented to skydomes. Each set includes Distant Lights and an UberEnvironment light.
3 Tiles Texture Maps (1800 x 1800)
3 Texture Maps (4096 x 2048)