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Powerful dForce Discoveries and Solutions


Powerful dForce Discoveries and Solutions

dForce is a powerful physics engine for Daz Studio. This webinar set teaches how to use the engine plus goes further in exploring essential case studies, that go beyond the normal uses of dForce with clothing.

Richard Schafermeyer teaches how to simulate the aspects of gravity, wind, and collision with other objects using dForce. He goes over four projects that demonstrates how dForce can be used in common situations to ensure the realism of a scene.

dForce adds powerful new capability to Daz Studio. Its primary purpose at this point is to help clothing better drape around posed figures but it also can be used on other objects such as primitives available within DS.

Part 1 : 1 hour 49 minutes

Although easy in concept, dForce can be tricky to use because of the large number of simulation and surface settings that are possible as well as interactions between poses, figures, and collisions involving other objects.

Part one is especially helpful for those new to dForce or who have had difficulty getting it to work. For more experienced users, it will be a helpful refresher.

How to Add a Dynamic dForce Modifier
Playing with Gravity
Colliding objects
Smoothing an object
Experimenting with dForce Surface Parameters
dForce weight maps
Use of helper objects
Wind Friction
The problem with triangles

Part 2 : 1 hour 41 minutes

Part two of the seminar covers specific examples using dForce. These are drawn from over 50 experiments contained in Richard Schafermeyer’s (RGcincy) Daz Forum thread:-

“How to Use dForce: Creating a Blanket, Draping Clothes on Furniture, and Much More”

Four case studies with dForce : using physics to provide realism

How to drape messy clothes
Characters on furniture : realistic depressions
Footsteps in a sand or snow scene
Using helper objects
About the presenter : Richard Schafermeyer (rgcincy)

Rich Schafermeyer is a long-time 3D artist and programmer. He got his start with the original Poser and Bryce 3D. In 2001, he wrote his first 3D modeler that evolved into the still available Shape Magic. He began to use Daz Studio in 2012. With a research and engineering background, the physics of dForce grabbed his attention! He decided it would be helpful to others if he shared his learnings in video format which he also does within the Daz forums.