Roaring Out of the Wasteland – Nomad Bus

Roaring Out of the Wasteland - Nomad Bus

ROARING OUT OF THE WASTELAND! Vehicle Set What s the post-apocalyptic genre without caravans of nomadic refugees or gangs of mobile raiders preying upon them? So you re gonna need some messed up looking vehicles, right?

Well, here they are. All vehicles feature rotating tires and steering wheel, as well as multiple morph targets and mapping regions to allow you to create several different looks from the same model.

All models come with their own unique texture maps, but with a little tweaking you can create even more on your own templates are supplied as part of the set as well. So go ahead and scratch that itch . No, it ain t Beta burns, it s the desire to do renders of endless gangs of Road Warriors ROARING OUT OF THE WASTELAND! (….and if you like this set, check out my other stuff too) Nomad Bus Features: NOMAD BUS: If you want the front and back windows to be armor plated, do not set any transparency. The texture map will do the rest. In addition to this, there are mapping regions called “sidewindow1” and “sidewindow2”. Sidewindow1 will make the front four side windows transparent, and Sidewindow2 will make the rear four side windows turn clear. There are also seperate mapping regions for the corrugated overhangs, the chimney, the radar dish, and the front light fixture. Make these fully transparent to remove the items from the render. You will of course have to make the lightbulb transparent as well to fully remove the light fixture. The upper and lower body of the vehicle, as well as the front can be changed different colors. Wheels turn, as they are seperate props, as is the ramming prow, gas cans, and top stowage. These can be removed by clicking on them and hitting the delete key. If you click on the body, you will see a morph target entitled “OpenDoor”. This will open the door in accordian like manner similar to real buses. The overhang lengths and seat position can also be changed via morph targets.