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UltraScenery - Realistic Landscape System

Originally posted on March 13, 2020 @ 21:30

UltraScenery - Realistic Landscape System


Updated 2023-09-21
Fixes an issue where the script sometimes, when building the terrain, tries to push a numerical value into an image property of the terrain material that does not accept numerical values.

2023-06-05 Update Ver 1.3.6.3
This update now does a check on the version of Studio being used. If version is prior to 4.21 then the script will use the originally supplied terrain materials. If 4.21 or later then it will use higher res materials (if available). This is to prevent older version of Studio crashing when trying to use materials created in 4.21.
Fixed issue of bare ground when using “restrict to camera” and “adjust water level” at the same time.

2023-04-03 Update  UltraScenery – Realistic Landscape System Ver 1.3.5.1
– adds the ability to adjust the water level of the scene up and down (+/- up to 1 meter).
– features updated terrain materials that now correctly incorporate bump maps in all layers and higher res (2048×2048) texture maps.

2022-11-28 – Features and Ecologies can now be filtered by their package in the UI
Features can now include props that are groups, scene subsets, or rigged figures

2022-08-15 – Updated metadata to set compatibility base for the terrain
2021-05-24 updated to version 1.3.3.1
2021-04-15 updated to version 1.3.2.2
2021-02-19 updated to version 1.3.2
2020-12-30 updated to version 1.3.1
2020-07-15 updated to version 1.3

UltraScenery is an advanced solution for creating highly detailed landscapes in DAZ Studio. UltraScenery builds upon the instancing technology of DAZ Studio to place 1000s of trees, plants, stones, etc – giving lifelike foliage or ground cover density without the overhead of needing millions of polygons.

UltraScenery creates landscapes upon a terrain mesh measuring 64 x 64 meters – large enough to give a sense of space and scale but small enough to enable adding the required density of instanced vegetation to portray realism.

UltraScenery uses a simple 4 step process to create scenes that will be familiar to users of UltraTrees.

1. Create a heightmap for the terrain

2. Choose a landscape feature (road, stream, pond, etc)

3. Choose an Ecology (the plants and other elements)

4. Build the Scene.

Randomize the terrain and the ecology, turn on or off different vegetation layers, or adjust the water settings to create a landscape that is uniquely yours. UltraScenery – Realistic Landscape System helps you build your very own world!

Accelerator for UltraScenery


UltraScenery - Realistic Landscape System

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