Have you ever wished to create a character from scratch for Daz Studio? Where do you start?!
This tutorial deals with the foundational work of how to generate a character. It provides a thorough grounding where SickleYield shows the step by step workflow of building the head, body and face morphs. This is a professional workflow from start to finish, dealing with concrete steps. You will start in Blender and take your character morphs all the way through saving a combined dial in Daz Studio, ready to share with others.
She includes how to make MCMs (morph-controlled morphs) for proper eye and mouth closure on the more transformative (and trickier) morphs, and how to add JCMs for just your morph to assist bending.
Session Content (2 hour step-by-step tutorial)
How to plan and approach your sculpt
Sculpting an eye morph in Blender
The OBJ export from Blender
Loading your morph on Genesis 8
Creating an MCM to fix eye closing
Creating an MCM to fix mouth closure
Creating a master dial for your face using ERC freezing
Saving your new morphs
Planning your body sculpt and matching it with your head
Loading the body sculpt and adjusting the bones
Creating JCM to assist bending on difficult body morphs
Creating a master dial for your combined head and body morphs using ERC freezing
Brief discussion of presentation settings in Daz Studio
Saving everything
Software Used in this Tutorial Blender, Daz Studio Pro
About SickleYield
SickleYield lives in the Western USA and has been making 3D content since around 2009. She started out with Victoria 4 in Poser 6 and gradually switched over to a dual workflow, then to just Daz Studio after the Figure Setup Tools became available.
She has sold at Renderosity since 2010 and Daz 3D since 2012.
SickleYield started out with only Blender and the GIMP and gradually added 3d Coat, then Zbrush, then Marvelous Designer, and recently Substance Painter and RealFlow.
Almost from the beginning SickleYield offered free tutorials on her deviantart blog, and in 2015 she began offering free video tutorials on her YouTube channel. She is strongly committed to community education and to sharing information with budding artists as they find their way through the difficult process of learning to make marketable content. It is her firm belief that competition make us stronger and that an artistic community stagnates without an influx of new ideas.
In her spare time SickleYield loves RPG gaming, with the Elder Scrolls, Bioshock and recent Fallout games being favorites, and she also enjoys Pokemon Go, sipping diet soda in front of genre movies and being climbed all over by a pair of very rambunctious cats. Her desk is always covered with toys and action figures and her work computers are normally supervised by a large plastic shark.
What’s Included and Features
Tutorial Details:
Sickleyield Introduction
Export Genesis 8 at Base Resolution
Use Daz Studio Export Scale
Importing OBJ into Blender
Creating an Epacanthic Fold
Exporting the Modelled Change
1st Question and Answer Session
Importing into Daz Studio with Morph Loader Pro Fixing Import Mistakes
Changing the Name of the Morph
Testing the Morph
Using the Morph Control Morph (MCM)
2nd Question and Answer Session
Exporting from Daz Studio to create the MCM Fixing in Blender
Importing Fix to Daz Studio
Connecting the Fix to the Fold Morph
Creating a Project Folder
Saving to the Project Folder
3rd Question and Answer Session
Creating a Lip Morph
Exporting the Lip Morph (open)
Exporting the Lip Morph (closed)
Importing both morphs in Daz Studio
4th Question and Answer Session
Daz Studio File Naming Standards
Moving the Eyes Closer Together
5th Question and Answer Session
Making a Face Dial
6th Question and Answer Session
Body Morphs
Human Body Reference Resource for 3D Modellers and Gamers
Creating the Full Body Morph (FBM)
Fixing Bone Positions
Using ERC Freeze to Fix Bone Positions
7th Question and Answer Session
Manually Adjusting Bones
Creating a Combined Dial for Head and Body Morphs
Create a pJCM to Fix George’s Arm Bend
Fixing Bone Positions
Adding CNTL and ERC Attributes
Packaging the Product for Distribution
Final Question and Answer Session
Hyperlinks and Credits