
This product is in these bundle "Daz Studio Content Creation Mastery Bundle"
Now we’ve arrived at a stage where we have a finished mesh. In a real journey, you’ll get your first impressions of your destination when you arrive at your hotel. In product creation, when you get to UV mapping your mesh you’ll also get your first impressions of how well your finished mesh turned out. We’ll discuss UV mapping techniques, I’ll give you an introduction into UV Layout and you’ll get several useful tips how to set up a UV map to make texturing easier.
Presentation Duration : 1 hour 45 minutes.
MODULE 3 CONTENT : UV MAPPING
– Why we need UV maps
– Creating UVs from scratch in UVLayout
– Cutting up the mesh
– Activating symmetry
– Identifying problem areas
– Laying out the UVs for easy texturing
– Preparing alternate UVs
– Working with multiple UV tiles
– Why UVMapper Pro is still useful
ABOUT THE CONTENT CREATION SERIES:
"In this webinar series I'll take you through the various stages of the creation process, from planning your project over modelling and UV mapping to rigging, morphing, texturing, rendering and packing up. We will cover each 'leg' of this journey in detail and you'll get lots of useful information, tips and tricks. I'll show you various methods and workflows and discuss the pros and cons of each so you can make informed choices for your own personal workflow.
I'm covering the creation process using an upcoming product as an example. I'll show you how to create a suitcase and a duffel bag as rigged and morphing props and a complete outfit consisting of pants, shirt, shoes and earrings. On each item I'll demonstrate a different approach, method or workflow. You can work along with this course and in the end you'll have a finished product you can submit. I'll explain my choices and decisions in detail so you can apply these basics to your work even if you're creating completely different objects and clothes.
- Content Details:
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- What is a UV map and why we need them
- UV map for hard props
- The texture map and mesh; the essential connection
- Why UV Layout Pro is useful
- Finding symmetry in the geometry
- Cutting up the geometry
- Unwrap and flatten
- Number map view
- Making cuts
- Optimizing the unwrapping
- UV maps for clothing
- Welding clothing cuts
- Automatic lining up and welding
- Awkward parts in the map for clothing - how to deal with them
- Using pins to mask from flattening
- Flip/mirror a flattened shape
- Stack feature for shapes
- Using average outlines
- Increasing scaling for more detailed sections
- UV tiles
- Saving templates
- Assigning textures to groups in UV Mapper
- Suitcase texture variations
- Saving the assets in Daz Studio with the meta data
- Default UV sets
Some points on Quixel and substance painter
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