Daz Studio Masterclass : Rigging Necklaces

Daz Studio Masterclass : Rigging Necklaces

Rigging is one of the more challenging steps of creating content. In this webinar we’re applying rigging to something very specific during this two hour session; necklaces.

We start with learning how to rig a base necklace and then moving onto more complex examples. Learn how to bring your designs to life with Esha’s thorough demonstration of the rigging process.

For this prop we consider MULTIPLE rigging methods.

It’s all done step by step, turning your fixed creations into animatable props.

In this masterclass we go through in detail:-

  • The Transfer Tool
  • Tweaking Weight Maps
  • JCMs
  • Creating a base (or simple necklace)
  • Creating a poseable necklace
    • Adding additional bones and using Dformers
    • Adjusting for movements and body shapes
  • Generating a Necklace with Pendants
    • Rigged
    • Rigid Follow Node

The tutorial requires you to have some knowledge on how to use the transfer tool, the weight brush, the morph loader and Daz Studio’s general features. Daz Studio 4.9 Pro and modelling software ZBrush 4R7 are used in this presentation.

This product includes Higher Resolution recording versions.

Q&A sessions are included after each section; take advantage of this live webinar and drill down to explore your rigging problems with these kinds of props.

Topics in Detail:

  • Necklace types examined.
  • Identifying problem areas in creating a Necklace
  • Rigging Methods considered
  • Simple Transfer of Rigging/Weights
  • Transfer Tool on a simple necklace
  • The effect of JCMs on the necklace
  • Using Zbrush to correct the deformations
  • Loading the JCM and consider naming conventions and presets
  • Neck JCM issues covered
  • Saving to the library
  • Dealing with distortion
  • Fixing with movements with weight maps
  • Fixing body shape changes with rigidity maps
  • Adding Bones
  • Demonstrating adding weight maps without first removing maps from the G3
  • Demonstrating the problem of lost weight maps and the need to create JCM’s to fix the problem
  • Using d-Formers and parenting to the created bones.
  • Pros and Cons of using D-Formers and Bones
  • Special needs of saving D-Formers: the procedure
  • How to handle the morphs when the shape changes
  • Rigid Follow Nodes
  • Rig the pendant
  • The Figure Setup Menu
  • Defining Rotation Orientation
  • Weight mapping the bones
  • Setting ERC to restrict movement
  • Example of incorrect rotation order
  • What can we do with a rigid follow node?
  • Necklace with Pendant
  • Summary

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