Fisio simulates the motion of solid objects, referred to as bodies. The main features of Fisio are:
Any close-geometry prop or figure (including instances) can participate in the simulation as a body.
There is no limit to the number of bodies in simulation, other than the computer's memory.;
The bodies can be subjected to animatable gravity, damping, point, directional, torque, oscillatory, or wind-type forces.
Some bodies can be manually animated, and nonetheless, participate in the simulation, by colliding or linking to other bodies.
The motion of the bodies can be constrained by using links between them.
Like in the natural world, a body can be defined by its material and its shape.
A material is defined, like natural materials, by its physical properties such as density, bounciness, etc., and it can be shared by many bodies.
The shape is the specific geometry of the body. The user can select a simplified shape or the actual mesh of the body, or let the plugin determine one.
Fisio is extensible with future add-ons.
This is the core Fisio plugin, and it is dedicated only to rigid body physics simulation. An add-on will deal with soft bodies (flexible or deformable bodies).
Fisio Windows Plug in
Fisio Mac OS Plug in
Documentation: (.PDF):
Fisio user's manual
Pls check if there’s any serial number enclosed ?
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