Activity › Forums › Blender Tutorials › How to create a 3D Among Us Game Character with Blender
- This topic has 0 replies, 1 voice, and was last updated 1 year, 8 months ago by Andy.
September 24, 2021 at 20:34 #713253
This tutorial explains how to create a 3D Among Us Game Character with Blender. We are going to make a cool character from Among Us in Blender in very easy steps. By the end of this article you will be able to render your full scene and why not, be able to create custom models too. Let’s begin!
Blender Hotkey Cheat Sheet
Before we start, I want to share a resourceful hotkey cheat sheet. Here you can check out the shortcuts of most actions we will perform in the article.
Get Your Reference
I mean it! Get your visual references for this and any model you will be making in Blender. I also recommend downloading PureRef. It is a great desktop app to organize your images as well as visualize them more comfortably and speed up your work.
Here is a reference of the model I will be making:
Blender Modelling The Among Us 3D Character Body
We will start by creating a cube Shift + A > Mesh > Cube (or you can use the default one).
- In Object mode. Press 1 to enter the front orthographic view. Press S + Z to scale in the Z axis. Always Left Click to release and apply.
- Go to the Modifiers pane located to the right. We will apply the Subdivision Surface modifier.
- Enter the Edit Mode (or press Tab). Enter the Edge Select Mode (Shortcut “2”)
- We will add an edge loop to our model by pressing Ctrl + R. Left click to apply. Now move the loop as seen on the image and again left click to release.
- Press 3 to access the side orthographic view. Go to the Wireframe mode or press Z + 4.
- In Vertex Select Mode (Shortcut: 1) we will click and drag to select the area seen in the picture. Press G to move + Y on the Y Axis.
- In Object mode, if everything went fine so far, it should look similar to this. Press G + Z to move the model a little upwards since we will now focus on the legs.
- Let’s go back a moment to the edit mode. Press Ctrl + 7 to access the Bottom Orthographic View.
- In Vertex Select Mode, click and move (G) as shown below, we will now make room for the legs.
- In Face Select Mode, select the two big polygons and go to the front orthographic view. Now hit E to extrude + Z to do it in the Z axis.
- Once we reach a good distance, left click to release. Press S + Z + 0 to level in the Z axis. Again, left click to release.
- We will go to the Wireframe mode, click and drag to select half of our model. Press Delete > Faces. In Object mode, go to the modifiers pane again and click on Mirror. This will make it easier for us to have a symmetrical model.
- In addition, right click in the viewport on the model > Shade Smooth.
- In Edit Mode – Edge Select Mode, add an edge loop (Ctrl + R) to the leg and then rescale everything on the Y axis.
- By now you should have your modifiers applied. Go back to Object mode and hit apply to both, Mirror and Subdivision Surface. Back to Edit Mode we will make the goggles.
- Repeat as shown in the image. Go to Vertex Select Mode, click both ends of the goggles’ contours and hit S to move away from each other.
- In Face Select Mode, select the whole area for the goggles. Press I to intrude just a tiny bit and E to extrude. Left click to release.
- For the backpack, we will follow the same steps.
- Add again a Subdivision Surface modifier and hit apply. Right click in the model > Shade Smooth. Our model is done modeling.
Blender Materials for Among Us 3D Model
- (In Object Mode) To create a material for our character, go to Material Properties and click New.
- Create a base material, like a red one in my case. In the Surface submenu, will find a set of parameters to modify the color as well as its metallicity, roughness and other material values. To view the changes go to the Material Preview Mode.
- Click on the plus sign, create another material for the goggles.
- In Edit mode – Face Select Mode, click the goggles and select Assign under the material selected to apply.
Bonus: Blender Modelling A Santa Hat for 3D Among Us Character
As a bonus, and since we are entering the Christmas season already, let’s make a nice Santa Hat.
- Shift + A to add a new mesh. We will create a circle.
- Enter Edit Mode, in Edge Select (2) > Press E to extrude + Z in the Z Axis. Left click to release.
- Press again E to extrude and immediately, left click to release. You will see no changes. Now press S and it should scale inwards.
- Enter the side orthographic view and keep extruding (E) moving (G) scaling (S) and rotating (R) until you get the cone shape of the hat.
- A little trick here, Alt + Click in Edge Select and it will select the whole loop. We will do as shown below.
- Click + B to add a bevel. Scroll to add or remove edge loops. It will give a smoother look to our stripe.
- In Object Mode, apply a Subdivide Surface modifier and also right click in the viewport on the model> Shade Smooth.
- Finally, create some materials and apply them to your model.
Conclusion – How to create a 3D Among Us Game Character with Blender
To sum up I want to say that even though the character seems simple at first glance, it has its tricks. But most importantly, we need to understand the process which will be similar for all kinds of models. Firstly, get your good references. Secondly, practice and master the modeling, texturing and lighting. Lastly, work at your pace and have a scheme on how to approach the idea. Make one step at a time and you will make anything.
- You must be logged in to reply to this topic.