LI KineticArcana – Ground FX

Unveiling a groundbreaking toolkit that empowers you to manipulate and create mesmerizing VDB ground effects. This exceptional collection harnesses static smoke simulations, morphing containers, emitters, and props, enabling you to replicate breathtaking particulate visual spectacles that will leave your audience spellbound.

Embark on a journey of unparalleled control and customization within DAZ Studio. Unleash your creative potential with an extensive arsenal of meticulously crafted props and VDBs, meticulously designed to elevate your scenes and infuse your renders with an extraordinary level of dynamism.

This resource-conscious toolkit strikes a perfect balance between creativity and efficiency, providing you with an array of assets that will effortlessly enhance your scenes with breathtaking volumetric effects.

What do you get…

2 x Base Control Gizmo's (full/semi)
4 x Basic shape containers with morphs. (contain by masking, unleashing, and controlling VDBs.)
9 x Detailed shape containers with UV's morphs. (contain by masking, create fuel emitters with tileable texture maps, or even make clouds.)
56 x VDBS ( Shaped – Static Simulation)
3 x VDBS ( Volume fill – Static Simulation)
8 x Unique Emitters with morphs.
8 x Ground Props (Crater, mound, ground, and rock debris) all have morphs except the ground.

Then, there's the material builder for the ground props, especially the Crater.

Plus, bucket loads of preset materials, presets to help guide and build your own smoke materials, and fuel and emitter shaders.

16 x Preset configurations. (an array of variations)

Give yourself the tools you need to create your own smoke or explosive effects right inside DAZ Studio.
LI KineticArcana – Ground FX is just the start.

Also, think outside the box, their designated properties can do much more… i.e. emitters can become volumes, and the ground prop textures can be mixed and mashed.

LI KineticArcana – Ground FX: (.DUF)
Scene Subsets:
Debris Scatter
Explosive Plume
Fuel Explosion
Glitter Bomb
Glowing Pit
Green Vortex
Ground & Pound
Ground Explosion
High Pressure
Mid Air Explosion
Mid Air Fireball
Rocky Ground Glowing
Rocky Ground
Sci-fi Crater
Soft Explosion
Spikey Emitter
50 Ground FX Props
05 Bonus Plume Props
03 Fill Volume Props
Props:
FX ! Gizmo
FX Gizmo Scale Up
FX Box:
FX Box – Move Back Panel
FX Box – Move Bottom Panel
FX Box – Move Front Panel
FX Box – Move Left Panel
FX Box – Move Right Panel
FX Box – Move Top Panel
FX Box – Scale Smaller from Base
FX Box – Scale Smaller from Centre
FX Cloud:
FX Cloud – Elongate Front and Back
FX Cloud – Elongate Left and Right
FX Cloud – Elongate Upwards
FX Cloud – Scale Smaller from Base
FX Cloud – Scale Smaller from Centre
FX Cloud – Stylized Add Noise
FX Cloud – Stylized Inflate
FX Cloud – Stylized Plumes Expanded
FX Cloud – Stylized Plumes
FX Cloud – Stylized Smoothen
FX Cloud – Stylized Twisted
FX Cube:
FX Cube – Move Back Panel
FX Cube – Move Bottom Panel
FX Cube – Move Front Panel
FX Cube – Move Left Panel
FX Cube – Move Right Panel
FX Cube – Move Top Panel
FX Cube – Scale Smaller from Centre
FX Cube – Taper Bottom
FX Cube – Taper Top
FX Cube – Scale Smaller from Base
FX Cylinder:
FX Cylinder – Dial Circumference
FX Cylinder – Move Bottom
FX Cylinder – Move Top
FX Cylinder – Taper Bottom
FX Cylinder – Taper Top
FX Fire Ball:
FX Fire Ball – Stylized Add Noise
FX Fire Ball – Stylized Deflate
FX Fire Ball – Stylized Inflate
FX Fire Ball – Stylized Smoothen
FX Fuel:
FX Fuel – Scale Smaller from Base
FX Fuel – Scale Smaller from Centre
FX Fuel – Stylized Add Noise
FX Fuel – Stylized Crumple
FX Fuel – Stylized Grounded Inflate
FX Fuel – Stylized Inflate
FX Fuel – Stylized Smoothen
FX Hemisphere:
FX Hemisphere – Bevel Base
FX Hemisphere – Droplet
FX Hemisphere – Stylized Deflate
FX Hemisphere – Stylized Flatten
FX Hemisphere – Stylized Inflate
FX Plume:
LI KineticArcana – FX Plume – Scale Smaller from Centre
FX Plume – Scalle Smaller from Base
LI KineticArcana – FX Plume – Stylized Add Noise
LI KineticArcana – FX Plume – Stylized Add Ripples
LI KineticArcana – FX Plume – Stylized Add Volume
LI KineticArcana – FX Plume – Stylized Compress Height
LI KineticArcana – FX Plume – Stylized Gravity Wrinkles
LI KineticArcana – FX Plume – Stylized Inflate
LI KineticArcana – FX Plume – Stylized Polished Volume
LI KineticArcana – FX Plume – Stylized Taper Bottom
LI KineticArcana – FX Plume – Stylized Taper Top
FX Pyroclastic
FX Rectangle:
FX Rectangle – Move Back Panel
FX Rectangle – Move Bottom Panel
FX Rectangle – Move Front Panel
FX Rectangle – Move Left Panel
FX Rectangle – Move Right Panel
FX Rectangle – Move Top Panel
FX Smoke Blast
FX Smoke Ring:
FX Smoke Ring – Stylized Inflate
FX Smoke Ring – Stylized Smoothen
FX Smoke Ring – Stylized Twisted
FX Sphere:
FX Sphere – Create Ellipse Outwardly
FX Sphere – Elongate Front and Back
FX Sphere – Elongate Left and Right
FX Sphere – Elongate Up and Down
FX Sphere – Scale Smaller from Base
FX Sphere – Scale Smaller from Centre
FX Sphere – Stylised Add Bumps
FX Sphere – Stylised Add Noise
FX Sphere – Stylised Globular
FX Sphere – Stylised Snowball
FX Sphere – Stylised Spikey Small
FX Sphere – Stylised Spikey Large
FX XYZ Control NULL
FX XYZ Gizmo Semi:
FX Gizmo Semi Scale Up
FX Debris Emitter:
Enable Iray Matte
Iray Handle
FX Exploded Emitter:
Enable Iray Matte
Iray Handle
FX Fireflies Emitter:
Enable Iray Matte
Iray Handle
FX Particle Emitter:
Enable Iray Matte
Iray Handle
FX Ring Emitter:
Enable Iray Matte
Iray Handle
FX Star Emitter:
Enable Iray Matte
Iray Handle
FX Torus Emitter:
Enable Iray Matte
Iray Handle
FX Torus Emitter – Thickness
FX Twinkle Emitter:
Enable Iray Matte
Iray Handle
FX Crater:
FX Crater – Add Noise
FX Crater – Bubble
FX Crater – Contrast Details
FX Crater – Crater Crevices
FX Crater – Crater Lake
FX Crater – Drag to Centre
FX Crater – Flatten Shrink
FX Crater – Ridge Flatten
FX Crater – Ridge Inwards
FX Crater – Ridge Raise
FX Crater – Twist
FX Ground Rocks (01)
FX Ground Rocks (02)
FX Ground Rubble (01)
FX Ground Rubble (02)
FX Ground Rubble (03)
FX Ground
FX Mound:
FX Mound – Crevices
FX Mound – Crinkles
FX Mound – Flat Top
FX Mound – Ground Level
FX Mound – Muddy
FX Mound – Smooth Spots
FX Mound – Smoothen or Roughen
Materials:
! Base Material – Ground FX – Default Volume
Base Material – Ground FX – Fill Volume (01)
Base Material – Ground FX – Fill Volume (02)
Base Material – Ground FX – Fill Volume (03)
Clip to Geometry – OFF
Clip to Geometry – ON
! Ground FX – Fill Volume (01)
! Ground FX – Fill Volume (02)
! Ground FX – Fill Volume (03)
50 Ground FX Mats
06 Bonus Plume Mats
LI FX Volume Color – Smoke Dark
LI FX Volume Color – Smoke Darker
LI FX Volume Color – Smoke Dirty
LI FX Volume Color – Smoke Light
LI FX Volume Color – Smoke Medium
LI FX Volume Color – Smoke White
Volume Density – 0000%
Volume Density – 0010%
Volume Density – 0020%
Volume Density – 0030%
Volume Density – 0040%
Volume Density – 0050%
Volume Density – 0060%
Volume Density – 0070%
Volume Density – 0080%
Volume Density – 0090%
Volume Density – 0100%
Volume Density – 0200%
Volume Density – 0300%
Volume Density – 0400%
Volume Density – 0500%
Volume Density – 0600%
Volume Density – 0700%
Volume Density – 0800%
Volume Density – 0900%
Volume Density – 1000%
Volume Density – 2000%
Volume Density – 3000%
Volume Density – 4000%
Volume Density – 5000%
Volume Density – 6000%
Volume Density – 7000%
Volume Density – 8000%
Volume Density – 9000%
Volume Density – X 1000%
Volume Density – X 2000%
Volume Density – X 5000% CAUTIOUS HERE
Volume Scattering – Intensity 000%
Volume Scattering – Intensity 010%
Volume Scattering – Intensity 020%
Volume Scattering – Intensity 030%
Volume Scattering – Intensity 040%
Volume Scattering – Intensity 050%
Volume Scattering – Intensity 060%
Volume Scattering – Intensity 070%
Volume Scattering – Intensity 080%
Volume Scattering – Intensity 090%
Volume Scattering – Intensity 100%
Volume Absorption – Intensity 000%
Volume Absorption – Intensity 010%
Volume Absorption – Intensity 020%
Volume Absorption – Intensity 030%
Volume Absorption – Intensity 040%
Volume Absorption – Intensity 050%
Volume Absorption – Intensity 060%
Volume Absorption – Intensity 070%
Volume Absorption – Intensity 080%
Volume Absorption – Intensity 090%
Volume Absorption – Intensity 100%
LI FX Volume Color – ! Smoke Dark
LI FX Volume Color – ! Smoke Darker
LI FX Volume Color – ! Smoke Dirty
LI FX Volume Color – ! Smoke Light
LI FX Volume Color – ! Smoke Medium
LI FX Volume Color – ! Smoke White
LI FX Volume Color – Smoke Blue Bright
LI FX Volume Color – Smoke Blue Dark
LI FX Volume Color – Smoke Blue
LI FX Volume Color – Smoke Cyan Bright
LI FX Volume Color – Smoke Cyan Dark
LI FX Volume Color – Smoke Cyan
LI FX Volume Color – Smoke Green Bright
LI FX Volume Color – Smoke Green Dark
LI FX Volume Color – Smoke Green Lime
LI FX Volume Color – Smoke Green
LI FX Volume Color – Smoke Magenta Bright
LI FX Volume Color – Smoke Magenta Dark
LI FX Volume Color – Smoke Magenta
LI FX Volume Color – Smoke Orange Bright
LI FX Volume Color – Smoke Purple Haze
LI FX Volume Color – Smoke Purple
LI FX Volume Color – Smoke Red Bright
LI FX Volume Color – Smoke Red Dark
LI FX Volume Color – Smoke Red
LI FX Volume Color – Smoke Yellow Bright
LI FX Volume Color – Smoke Yellow Dark
LI FX Volume Color – Smoke Yellow
Container Fuel – Textured Material 01
Container Fuel – Textured Material 02
Container Fuel – Textured Material 03
Container Fuel – Textured Material 04
Container Fuel – Textured Material 05
Container Fuel – Textured Material 06
FX Emitter Particles – Material ! Default
FX Emitter Particles – Material 01 V1
FX Emitter Particles – Material 01 V2
FX Emitter Particles – Material 02 V1
FX Emitter Particles – Material 02 V2
FX Emitter Particles – Material 03 V1
FX Emitter Particles – Material 03 V2
FX Emitter Particles – Material 04 V1
FX Emitter Particles – Material 04 V2
FX Emitter Particles – Material 05 V1
FX Emitter Particles – Material 05 V2
FX Emitter Particles – Spectrum Material for Ghost Lights
FX Emitter Particles – Spectrum Material for Particles
FX Emitter Particles – Spectrum Material for Star & Twinkle
FX Emitter Particles – Spectrum Material for Torus
FX Crater – ! Material Brown
FX Crater – ! Material Burnt
FX Crater – ! Material Grey Ash
FX Crater – ! Material Neutral
FX Crater – ! Material White
FX Crater – Base Bump Add Image 01
FX Crater – Base Bump Add Image 02
FX Crater – Base Bump Add Image 03
FX Crater – Base Bump Add Image 04
FX Crater – Diffuse Overlay Weight Add 01
FX Crater – Diffuse Overlay Weight Add 02
FX Crater – Diffuse Overlay Weight Add 03
FX Crater – Diffuse Overlay Weight Add 04
FX Crater – Diffuse Overlay Weight Add 05
FX Crater – Diffuse Overlay Weight Add 06
FX Crater – Diffuse Overlay Weight Add Color Map
FX Crater – Diffuse Overlay Weight Add Roughness
FX Crater – Diffuse Overlay Weight Remove
FX Crater – Emission Material Add 01
FX Crater – Emission Material Add 02
FX Crater – Emission Material Add 03
FX Crater – Emission Material Add 04
FX Crater – Emission Material Add 05
FX Crater – Emission Material Add 06
FX Crater – Emission Material Remove
FX Crater – Glossy Layered Weight Add 01
FX Crater – Glossy Layered Weight Add 02
FX Crater – Glossy Layered Weight Add 03
FX Crater – Glossy Layered Weight Remove
FX Crater – Material Base Image Only
FX Crater – Material Burnt Image Only
FX Crater – Metalness Map Alternative
FX Crater – Metalness Map Default
FX Crater – Normal Map Default
FX Crater – Normal Map Detailed
FX Crater – Opacity Edge Feathered
FX Crater – Opacity Edge Rough
FX Ground – ! Material Base Default
FX Ground – ! Material Base Neutral
FX Ground – ! Material Base White
FX Ground – Base Bump Add Image 01
FX Ground – Base Bump Add Image 02
FX Ground – Diffuse Overlay Weight Add 01
FX Ground – Diffuse Overlay Weight Add 02
FX Ground – Diffuse Overlay Weight Add Color Map
FX Ground – Emission Material Add 01
FX Ground – Emission Material Add 02
FX Ground – Emission Material Add 03
FX Ground – Emission Material Add 04
FX Ground – Emission Material Add 05
FX Ground – Emission Material Add 06
FX Ground – Emission Material Add 07
FX Ground – Emission Material Remove
FX Ground – Glossy Layered Weight Add 01
FX Ground – Glossy Layered Weight Add 02
FX Ground – Glossy Layered Weight Remove
FX Ground – Metallic Weight Add 01
FX Ground – Metallic Weight Add 02
FX Ground – Metallic Weight Add Default
FX Ground – Opacity Edge Clipped
FX Ground – Opacity Edge Feathered
FX Ground – Opacity Edge Rough
FX Mound – ! Material Base Default
FX Mound – ! Material Base Neutral
FX Mound – Diffuse Overlay Weight Add 01
FX Mound – Diffuse Overlay Weight Add 02
FX Mound – Diffuse Overlay Weight Remove
FX Mound – Emission Material Add 01
FX Mound – Emission Material Add 02
FX Mound – Emission Material Add 03
FX Mound – Emission Material Add 04
FX Mound – Emission Material Add 05
FX Mound – Emission Material Remove
FX Mound – Metallic Weight Add 01
FX Mound – Metallic Weight Add 02
FX Mound – Opacity Edge Feathered
FX Mound – Opacity Edge Rough
Base Material – FX Ground Rocks
Base Material – FX Ground Rubble
Brown Material – FX Ground Rocks
Brown Material – FX Ground Rubble
Glowing Material – FX Ground Rocks
Glowing Material – FX Ground Rubble
Grey Material – FX Ground Rocks
Grey Material – FX Ground Rubble
White Material – FX Ground Rocks
White Material – FX Ground Rubble
Shaders:
! FX Object Shader – Visible in Renders 01
! FX Object Shader – Visible in Renders 02
Container Fuel – Shader 01
Container Fuel – Shader 02
Container Fuel – Shader 03
Container Fuel – Shader 04
Container Fuel – Shader 05
Container Fuel – Shader 06
Container Fuel – Shader 07
Container Fuel – Textured Shader 01 – UV's Required
Container Fuel – Textured Shader 02 – UV's Required
Container Fuel – Textured Shader 03 – UV's Required
Container Fuel – Textured Shader 04 – UV's Required
Container Fuel – Textured Shader 05 – UV's Required
Container Fuel – Textured Shader 06 – UV's Required
Emitter Particles – Shader 01
Emitter Particles – Shader 02
Emitter Particles – Shader 03
Emitter Particles – Shader 04
Emitter Particles – Shader 05
X Tile Texture Shader 0.5 x 0.5
X Tile Texture Shader 1.0 x 1.0
X Tile Texture Shader 1.5 x 1.5
X Tile Texture Shader 2.0 x 2.0
X Tile Texture Shader 2.5 x 2.5
X Tile Texture Shader 3.0 x 3.0
X Tile Texture Shader 3.5 x 3.5
X Tile Texture Shader 4.0 x 4.0
X Tile Texture Shader 4.5 x 4.5
X Tile Texture Shader 5.0 x 5.0
Textures Include:
83 Texture, Bump, Displacement, Normal, Reflection, Specular, and Transparency Maps (4096 x 4096)
Daz Studio Iray Material Presets (.DUF)



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