The paint use “Geometry Shell” saved as wearable presets to load materials – golden/silver, with “Opacity maps” to reveal parts of body.
1.Full covered
2.Eyes & mouth reveal
3.Neck higher
4.Neck lower
5.Feet and hands partially reveal.
6.Partially painted.
To change another type, delete previously loaded Geometry shell named “GoldenPaint/SilverPaint” and load new.
If need any mesh looks like golden / silver, select mesh, then select surfaces of mesh.
If the mesh contain more than 1 surface, select the surfaces you want to apply the golden/silver shader, click the golden/ silver shader. It will replace the Basecolor,Metallic,Normal, Roughness maps of the surface and apply golden/silver maps on it.