Morley Hair for Genesis 3 & 8 Male(s)

Morley Hair for Genesis 3 & 8 Male(s)
Morley Hair is a morphing polygonal model of soft wavy men’s quiff, short on the sides and back, long on top. The hair is fitted for Genesis 3 & 8 Male(s) with auto-conforming custom morphs for Daz Original characters.

Iray and 3Delight material presets for various texture map colors are included plus diffuse color setting samples. The diffuse color samples show how you can easily create your own tints by changing the diffuse color of the hair.

What’s Included and Features
Morley Hair For Genesis 8 Male (.DUF)
Supported Shapes:
Michael 8
Other Shapes supported in Daz Studio by Auto-follow
Morley Hair For Genesis 3 Male (.DUF)
Supported Shapes:
Dante 7
Darius 7
Elijah 7
Gianni 7
Guy 7
Ivan 7
Kenji 7
Kimo 7
Lee 7
Leo 7
Lucian 7
Michael 7
Tween Ryan 7
Other Shapes supported in Daz Studio by Auto-follow
Fit & Adjust:
Adjust – Crown, Hairline, Hairline Height, Head Size
Ears – Fwd-Back, Height, Width
Neck – Height, In-Out, Width
Temple – 1, 2, 3, 4, 5, 6
Style & Movement:
Fringe Down
Fringe Up
Top Back
Top Forward
Top Long
Top Short
Top Up
Volume Down
Material Options:
Hair Color Options:
Black
Black Red
Blonde
Blue Yellow
Brown
Brown Blonde
Brown Dark
Grey
Red
White
White Pink
Hair Diffuse Color Options:
Ash
Blue
Green
Pink
Purple
Red
Black and Blue
Black and Red
Black and White
Purple and Green
Textures Include:
11 Hair Texture & Transparency Maps (4096 x 4096)
Texture Templates available through the Product Library
Daz Studio Iray Material Presets (.DUF)
Daz Studio 3Delight Material Presets (.DUF)
Notes
Additional Products used in Promo Images:
Elijah 7
Lucian 7
Painter’s Lights
Hair:
Smooth base geometry, ~105k quads
UV mapped to efficiently cover full square map and minimize noticeable patterns or repeating.
Modelled non-symmetrical to increase realism.
Strands individually reshaped to avoid looking like identical repeated geometry.
Texture maps are based on original hair photographs and scans mixed with hand painted strands.
Shines from surface material settings are not painted on so it will follow your lighting direction, not “baked” or painted on.

Kat

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