Nacelle Room for DAZ Studio

Nacelle Room for DAZ StudioNacelle Room for DAZ Studio

Behold, the pinnacle of technological advancements, a state-of-the-art control room, the very lifeblood of this majestic starship. Here, a highly proficient and ever-vigilant crew performs their duties with meticulous precision, their focus unyielding as they monitor the intricate web of plasma injection conduits and the boundless expanse of warp fields.

At the heart of this awe-inspiring chamber lies the main center console, a true marvel of engineering prowess. Its mesmerizing display presents a symphony of readings, painting a vivid picture of the plasma flow's every nuance, from its temperature to a myriad of other reaction characteristics. Armed with this wealth of information, the crew gains a profound understanding of the ship's performance, allowing them to navigate the cosmos with unerring accuracy. Additional readouts can be effortlessly programmed into the strategically positioned stations and monitors adorning the upper reaches of the room, ensuring that every vital aspect of the ship's operation remains under constant, unwavering scrutiny.

A stern warning reverberates throughout the control room, a reminder that the main door must remain resolutely sealed whenever the starship embarks on its breathtaking warp-speed journeys. For the immense energy coursing through the conduits holds a cataclysmic power, capable of disintegrating or vaporizing a human in an instant, or even unleashing far graver consequences. Only when the ship gracefully comes to a halt and the power is meticulously discontinued do the crew members dare to emerge from their vigil, their mission clear: to meticulously inspect the conduits and relays for any signs of damage, or to diligently replace any worn parts, ensuring the continued seamless operation of this magnificent vessel.

* Includes two DAZ Studio props (duf, dsf/ png):
- Nacelle Room Front, at 96,967 polygons; this is the control room for your characters.
- Nacelle Room Rear, at 85,321 polygons; this is the plasma-processing room placed behind the large door.
Use both rooms when the large main door is open or only use the front room with the large main door closed.

Moving Parts:
* Like our other sets, all walls (and the ceiling) can be hidden for easier camera placement.
* The following parts can also be hidden and shown and even moved, to further customize the look of your scene:
- Center console
- Cabinet box
- 5 Stand-up monitor displays
- All of the doors can open and close, with Pose Controls dials on the Body.

Textures:
* One set of textures is included.
* All of the materials use Iray shaders.

Cameras:
* 15 camera files are included.
* The cameras have been positioned so no walls will block the camera.
* You can use these camera files to render the scene or use them as starting points.

All sales images rendered in DAZ Studio with an HDRI skydome environment.


Andy

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