

Tokyo's rain-soaked nights exhale the damp breath of unfinished sketches. Pei—forever crystallized in conceptual amniotic fluid by a typographical slip—now resurrects as "Pai." This transcends alphabetic correction, unfolding as an aesthetic vivisection of existence itself.
Her countenance defies reality's replication. Digital brushstrokes linger like tremulous sighs upon her textures, while fabric folds spiral free from physics—swaying to the liquid light of Makoto Shinkai’s cinematic verse. When creators chase pore-perfected illusions, Pai emerges as an ukiyo-e phantom maiden, wielding two-dimensional purity like a blade against volumetric seduction.
Such sculpted non-finito becomes her lethal allure. Neither cel-animation princess nor Unreal Engine homunculus, she drifts through the fault lines between truth and hallucination. As Mori Art Museum’s curatorial epiphany once whispered: "Supreme distinction blossoms precisely where definition is defied."
Don't panic if you see Pai's mouth slightly open when loading the character!
This is intentional design ✨
To enhance the character's aesthetics on launch,
I've pre-set the Head Bend value to 6.
PLEASE NOTE:
This setting is crucial for achieving Pai's signature look!
For long-distance shots—like the character's front/back showcase image—when viewed from afar, I manually override DAZ's built-in Mouth Size morph to 30%. To balance proportions between the mouth, nose tip, and chin at that distance, I also apply the Mouth Heights morph at 50% a value I refined through testing.