Building scenes involving water introduces a unique set of hurdles to overcome for the 3D artist. Water can affect the lighting, mood and the look of materials in your scene and it’s vital to understand how you can adjust the characters, props, materials, and colors to ensure the resulting render will work and that the realism will shine!
Ensuring that the’physics or effects of water are represented in a scene such as bubbles, foam, splashes, ripples, whirlpools, waves and wakes can also take some doing, but with the right observations and resources all of these challenges can be conquered in this tutorial by Tiffanie Grey.
Tutorial running time : 1 hour 45 minutes
You’ll Learn
Understanding of the properties of surface water in 3D/2D art
Observation training on real-world overwater scenes
Refraction and reflection
Choosing appropriate colors for scenes
How to alter your Out of the Box environment to achieve scene goals
Color and light adjustments
Adding props to enhance your scenes
Study of how hair, skin, clothes, and objects react and appear wet out of the water
How to simulate wakes, foam and edge collision above water
How water and other liquids react in puddles and cups
Using geoshells, LIE and Decals on skin and items
Suggestions for post-work in 2d programs
https://www.youtube.com/watch?v=g-UYrDguBeo