Continuing the “Witchery” case study tutorial series, in this installment, we will look at a variety of techniques for quickly generating the detailed broomstick prop, including:
Speed sculpting initial forms
Dynamesh sculpting for transferable surface details
Topology generation
UV generation
Small details with ZModeler, Topology brush and Fiber Mesh
Texture painting with polypaint
https://www.youtube.com/playlist?list=PLfc8gFNaL64U6jI2109crHYi9OGfWtU3F