In this installment of our “Witchery” case study tutorial series, you’ll learn fast, effective, production proven techniques for creating:
Hand crafted skin textures
Working with ZBrush Polypaint
Integrated workflow for generating color maps and surface sculpt for normal map creation
Bringing it all together inside Daz Studio’s Iray Uber Shader
What’s Included and Features
- Over 2.5 hours of in depth instruction:
- Witchery_Textures_Surfacing and Materials – 01
- Witchery_Textures_Surfacing and Materials – 02
- Witchery_Textures_Surfacing and Materials – 03
- Witchery_Textures_Surfacing and Materials – 04
- Witchery_Textures_Surfacing and Materials – 05
- Witchery_Textures_Surfacing and Materials – 06
- Witchery_Textures_Surfacing and Materials – 07
- Witchery_Textures_Surfacing and Materials – 08
- Witchery_Textures_Surfacing and Materials – 09
- Witchery_Textures_Surfacing and Materials – 10