Part 5 of the Witchery case study tutorial series, in this installment, you will learn fast, effective techniques for:
Using Dynamesh to design via sculpting over an underlying figure
Advanced secrets for efficient topology generation right from the Dynamesh sculpt
Strategies for building topology that will optimize for fast uv creation
Building uv’s via UV Master
Texturing from your sculpt for color, displacement and normal maps fast rigging techniques wrapping it all up with Iray Uber shader application in Daz Studio