TackyFeet Plugin

TackyFeet, an indispensable plugin, boasts two sophisticated tools specifically engineered to combat the vexing issue of sliding feet in animation sequences.

The first tool, aptly named "AUTOMATED", operates semi-autonomously, meticulously analyzing the vertical positions of each meticulously selected node. Then, with surgical precision, it seamlessly adjusts the figure's hip (or skeleton), effectively anchoring the lowest selected node in its designated position.

The second tool, aptly named "MANUAL", adopts a more hands-on approach, employing a meticulously curated data table to discern the identities of pinned nodes and the corresponding frame ranges. This intricate mechanism ensures precise control over the pinning process.

Furthermore, the pinning operation exhibits remarkable versatility. It can be applied to various node types, including node origins, node endpoints, bounding boxes, and mesh vertices. Moreover, the nodes can be anchored either to the zero plane or to the mesh of the last selected node, providing unparalleled flexibility.

However, it is essential to acknowledge the limitations of these tools. They exclusively modify the hip's (or skeleton's) translational values (position) and refrain from altering any rotational values. Consequently, the effectiveness of the outcome is inherently contingent upon the quality of the original animation.

TackyFeet, a discerningly crafted plugin, operates exclusively in the realm of 64-bit computing, ensuring seamless integration with modern workflows.

TackyFeet Plugin: .DLL and .DYLIB)
TackyFeet Win 64
TackyFeet Mac 64
Documentation (.PDF):
TackyFeet plugin manual



Andy

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