Textures Universe: Creating and Editing Textures for Daz Studio and Poser

Textures Universe: Creating and Editing Textures for Daz Studio and Poser


Creating and applyingyour own textures to your 3D contentputs you in a pole positionto demonstrate unique artwork for your renders. It allows you to repurpose older content in your scenes, providing your assets with a fresh look each time.

In Textures Universe: Creating and Editing Textures for Daz Studio and Poser, Fain reveals essential tips on building and utilizing textures as a Daz Studio or Poser artist. She passes on her experience of switching between Poser’s material room and Daz Studio’s Shader Mixer and Surface Tab.

Fain goes through the process of creating textures for herown holographic projector prop and provides the steps for working on skin materials.

One of the main reasons Fain wanted to create this tutorial was to help youovercome the fears of understanding the Shader Mixerin Daz Studio; she’ll take you through an approach that will make it less scary!

She also shares her texturing skills that originated from using Poserandnotes her migration experiencein switching to Daz Studio, so these tutorials and supplementary videos cover both applications.

Who is thistutorial set for?

  • Artists who are learning to generate textures for their assets from scratch
  • Artists who are converting from Poser to Daz Studio in understanding the Shader Mixer
  • Artists wanting to switch 3Delight textures to Iray
  • Artists wanting to use PBR materials in Daz Studio

Software Requirements

  • Daz Studio (or Poser – we compare and show the same process)
  • Substance Painter (we’ll touch on this)
  • GIMP or Photoshop

Tutorial Content

1. Comparing Poser/Daz Studio

  • The Material Room (Poser) compared with the Surface Tab/Shader Mixer
  • Learning to locate materials

2. 3DS to Iray

  • Tools for converting 3DS materials to Iray
  • Manual method for converting
  • How to fix if there are problems after the conversion

3. Iray

  • Starting point: basic shaders in Daz Iray
  • The Shader Mixer: a non-scary approach!
  • How to use the Surface Tab
  • Material Definition Language
    • Reflection
    • Emission
    • Refraction

4. Substance: PBR Materials

  • Prep the materials for DS
  • Where to put the maps
  • How to turn a height map into a normal map
  • Height maps to normal maps & when it’s appropriate
  • Advantages of PBR materials


https://www.youtube.com/watch?v‹´›suMmGL7e4jo‹¯›amp;list‹´›PLfc8gFNaL64UVv0VCbdkDZVh665PhO39S

project files

Andy

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