Have you got stuck on trying to adapt textures for your content within Daz Studio?
Have you wondered if there are some cost-effective ways to manipulate textures?
Are you looking for fast and simple methods for changing texturing on your DS assets?
This tutorial covers the essentials in handling textures for your content in Daz Studio. Join Tiffanie Gray as she demonstrates all of her learned methods for dealing with textures in step by step fashion. This class is aimed at beginners for managing textures in Daz Studio and wishing to repurpose their existing content with new textures.
Tutorial Content
Introduction
Breaking down the terminology
Changing Iray to 3DL and 3DL to Iray with DS Defaults
Quick and Dirty Changes
Changing Diffuse color
Changing Bump or Normal Settings
Alter Gloss and Specularity
Substituting available textures (Bump, specular)
Using Shaders to Add
Using Shaders to Change
Changing Ambient in 3DL
Changing Emissions in Iray
Using HDRIs in Iray and Light colors in 3DL
More involved methods
Shift colors in Irfanview or PS or PD
Replace diffuse with another flat texture image
Make a copy of the Diffuse/Base, mask it and add your own textures/colors
Make a copy of the Transmap/Opacity map (if there is one and add new zones)
Make a copy of the Diffuse/Base and turn to Black/White and add zones Place in Trans
Add a bump or Displace map based on the Diffuse map
5 Texturing Case Studies
The Pillow
The Nailed Note
The Commercial Hallway
The Shirt
The Big Cat
Software used in this webinar:-
Daz Studio
IrFanview
Filter Forge
Some Photoshop
PD Howler