There are a number of super smart scripts that Code 66 has written to make tedious tasks easier in DAZ Studio as well as enrich your existing (including legacy) content.
He has released a series of script volume “toolboxes” in the DAZ 3D store that include some of his most useful scripting gadgets to date.
In this tutorial he goes over eight case studies, where he spruces up legacy content, enhances that content with advanced materials and shows new powerful controls over that content across a range of scenes demonstrating how to use his scripts in combination.
This product includes a searchable version of the MP4 video files that includes optional subtitles.
Central to Code66’s presentation will be showing you the power of chaining together these tools, magnifying your control even further over the content in your DAZ Studio scenes.
For example….
Legacy Set Converter and Advanced Material Converter are applied to older Stonemason sets.
Prop Merger is combined with Dungeon Builder .
Tile Master – to create tileable textures on clothing or used in terrain scenes with ground textures
GridSpawn and RandomRotate – quickly populate a repeating element in a scene but rotate these places the elements at different angles.
Tags – hide and show items in a scene
Using some tools for UltraScenery for ease of use and to reduce resources : eg. RoadMask and Decal Scattering
You’ll also see demonstrations of his Volume 3 tools:
Decal scattering : for example creating a ecosystem of rain pools on a road or a set of foot prints.
Pinning feet or hands of a character to aid with posing.
Case Studies used across the tutorials
Case Study #1
Convert Materials of Stonemason Modular Sci-Fi Kit 01
Create wall sections using Props Merger
Build a floor section
Build a wall section
Build a ceiling
Dungeon Builder
Dungeon Set Builder – build a demonstration set
Dungeon Builder make – a big open space room
Add Tags to walls and ceilings to demonstrate control over element visibility
Add Scifi barrel
Grid Spawn
Random Rotate
Add some crates with Stack Em Up
Case Study #2
Load UltraScenery scenery
Show materials and show the road mask
Use roadmask for UltraScatter Pro
Use Decals Distributor on terrain to distribute some ground decals
Case Study #3
Converter
Poser Props Dragon Ballista – props and figures
Advanced Material Converter
Dragon Ballista
Case Study #4
Start with a ground prop
Use MeshGrabber by ManFriday to add some height
Use GridSpawn to spawn it
Case Study #5
Legacy Set Converter (Stonemason Streets of NY)
Advanced Material Converter
Case Study #6
Genesis 9 Load – pose using Pin Master
Case Study #7
1. Bend Manager on a rope prop with long chain rigging.
Case Study #8
Line’em up
Sample Video