Universal Hands And Feet Control
Have you ever struggled trying to catch a finger bone to pose it correctly? Or are you simply fed up selecting bones by bones the fingers you want to pose? Have you been annoyed by a hand or foot Pose Control preventing you from reaching the exact pose you want? Do you find it annoying to go back and forth from hand or foot pose controls to bone rotations? Did you already give up using metacarpals or individual toes because they are not selectable via the Viewport?
Then Universal Hands and Feet Control is for you!
The hand part of Universal Hands and Feet Control is made of two scripts, one for left hand and one for right hand, making the creation or the adjustment of hands poses both much faster and easier. Gathering in a single interface all the rotations of the hand bones – including metacarpals – and the pose controls of the hand, you can now pose your hand more efficiently than ever. A dedicated hand camera, orbiting around the hand or the figure depending on what you prefer, can directly be controlled from the interface and enhances your global workflow.
Zeroing and baking tools are included. You can zero each finger individually, or all of them in a single click. The baking tools will transfer all the classical hand pose controls rotations directly to the fingers, giving you more comfort in hand pose creation and modification.
The foot part of Universal Hands and Feet Controls works exactly the same way, but on the feet, toes ("Toes" bone) and individual toes of the figure – knowing that that individual toes bones, existing since Genesis 2, are not selectable in the viewport. No need to browse your figure bone hierarchy in the scene Tab to find a specific toe, everything you need for a fast and accurate pose creation or adjustment is right before your eyes.
The right foot and left foot scripts gather in the same interface the foot and toes pose controls, the baking tools allowing to transform of those Pose Controls to direct rotations, and the zeroing tools acting on ‘foot’ and ‘toes’ main bones, and each individual ‘toes’ bone. This allows, associated with a controllable foot camera, an efficient and optimized workflow, covering a wide variety of cases, going from complex toe-by-toe poses to more simple foot and toe adjustments to shoes and to floor interaction.
No more need to select hands or feet bones or to swap between pose controls and bones rotations, no more need to struggle to reach the bone you want for a bone-by-bone adjustment! Whatever the generation you work on, with Universal Hands and Feet Control, incredible and easily created hands and feet poses are now at your fingertips!
V3DUHFC Left Foot Genesis 3 to 9
V3DUHFC Left Foot V4 To Genesis 2
V3DUHFC Left Hand
V3DUHFC Right Foot Genesis 3 to 9
V3DUHFC Right Foot V4 To Genesis 2
V3DUHFC Right Hand