The Viewport in DAZ Studio is our most used window peering into our created 3D worlds. It allows you to examine, move and work with your scene.
If we spend so much time relying on the Viewport, it makes sense& to want to make the best use of it, learn all of it’s facilities, and optimize it to speed up our workflow<.
However, the default settings for the Viewport unfortunately can leave the artist struggling, with the viewport refreshing slower than you would expect, especially for larger scenes.
In this tutorial, Ken Kawashima goes over exactly what you can use Viewports for, the wide variety of settings and optimizing for a better creative experience.
Webinar Content
Frame your expectations: how to make the best out of the DAZ Studio Viewport.
Is there a best size for the Viewport?
What is the DAZ Studio Auxiliary viewport for?
Hardware acceleration and why it’s important to enable it.
What is the new Filament rendering engine and how to use it?
Discussion on some of the Display Styles for performance and artistic effects.
Iray preview optimization: defaults are your enemy and how to speed it up.
Iray configuration options: what do they mean?
Can I optimize materials and/or scene objects to help real-time loading?
A word on hardware. Should I spend mega-bucks just to get a better real time experience?
Tutorial total running time : 2 hours and 47 minutes. Searchable videos with optional captions.
Sample Searchable Video. Use the cog symbol to improve the playback quality if needed and switch on captions.
3 x MP4 videos and searchable versions of the videos with optional captions
Video 1 : Introductory Session 37 minutes (.MP4)
00:01 Introduction
00:04 Understanding render engines (slide)
00:09 About PBM materials in terms of biased/unbiased
00:14 Does size matter? (Slide)
00:16 Final render size
00:18 Scene complexity vs performance
00:20 Question on when VRAM is maxed out
00:23 Keep your lighting to a minimum (in terms of number of lights)
00:25 Open GL limits
00:26 Does HDRI count as one of the limiting lights for open GL
00:28 About bucket rendering
00:30 VIEWPORT setup (slide)
00:31 Texture shaded
00:32 About filament and it’s advantages
00:34 Configurations for Filament?
00:35 Iray
Video 2 : 29 minutes (.MP4)
00:00 The Auxillary viewport
00:01 Filament – points with aux viewport
00:02 I-ray – points with the aux viewport
00:05 Hardware acceleration
00:09 Case size and cooling design
00:15 Are expensive GPUs worth the price?
00:19 What are you primarily buying It for?
00:21 About aiming high: RTX3090 – the best you can get
00:26 Questions on hardware and graphic cards
Video 3 : 1 hour 40 minutes (.MP4)
00:00 Viewport using texture shaders defaults (Open GL previews)
00:01 What highlights are (Open GL)
00:03 Preferences – Interface – Hardware Details and check graphic card driver version
00:05 Examining current hardware details / features
00:10 Why are textured blurred with OpenGL?
00:15 Looking at Filament
00:16 PBR materials in real time!
00:19 Detailing on texturing that we couldn’t seen before
00:20 Add a spotlight with Filament
00:23 Shadows
00:27 Do emissive lights work in Filament?
00:30 And HDRIs?
00:34 Comparing Filament Viewport and Open GL (aux) at the same time
00:38 Tweaks you can achieve in Filament (Filament draw options)
00:44 Hardware test with Filament – spin the camera around a single character
00:48 Using Iray in a Viewport – default settings
00:51 Adjust environment dome lighting to be less harsh
00:52 Progressive render options
00:55 Auto headlamp off
00:58 Render node (Interactive (Biased))
01:01 Progress rendering – noise test
01:03 Realistic PBR shadows and Max Samples
01:07 Progressive rendering : Rendering Quality Enable
01:10 Render noise limits
01:14 Post denoiser
01:18 Post denoiser settings and recommend settings
01:24 Proper lighting helps reduce noise
01:29 Comparing Iray Viewport with Filament Viewport when looking at metallic materials.
01:31 Karen Williams : challenge with displaying emissives in Filament
01:37 Do mesh lights work in Filament?
https://www.youtube.com/watch?v‹´›FmesMycm6Vk‹¯›list‹´›PLfc8gFNaL64U8slOGqyzujj7TCli_N0vl