Whether you’re a 3D modeler or an artist using ready to use props, you’re about to tap into another dimension. Controlling textures not only affects how your models look and feel, but also allows you to literally re-shape, re-sculpt and completely change their appearance–making them 100% unique–without touching a 3D modeling software.
160 min video:
- Overview
- What Are Textures
- Diffuse Maps
- Specular Maps
- Ambient Maps
- Bump Maps
- Displacement Maps
- Normal Maps
- How To Enhance Textures
- Painting Dirt
- Painting Highlights
- Painting Shadows
- Painting Textures From Scratch
- How To Use Ready To Use Textures
- Using Tiles
- With Full Instructions In Photoshop (Generic Techniques Can Be Applied To Any Software)
- With Practical Examples In DAZ Studio (Generic Techniques Can Be Applied To Any Software)
https://www.youtube.com/watch?v‹´›XIdxYkFdlPY‹¯›amp;list‹´›PLfc8gFNaL64UvTnZe1dn0gQFg_QMhHF8p