Ultimate Pose Converter Bundle for Genesis 9

Originally posted on December 17, 2022 @ 06:32

Ultimate Pose Converter Bundle for Genesis 9


2024-06-19 Updated:
Fixed Bone Minion not found error when loading a scene by using the DataItem.getOwner()
Fixed so that Bone Minion works with Partial Poses again
Added ability in Install script to select which scripts get added to Favorites and Toolbar
Fixed bug so that Heavyweight Bone Minions can accept and properly process partial poses
Fixed bug where props were not posed properly
Fixed bug where props did not take into account the size different between the bone minion and the target
Fixed message for when AutoTransfer property is false
Added MemorizePose function
Added RestorePose function
Fixed bug where AdjustRotations function would do calculations that would rotate to the partial pose as if using WSRot and not LocalRot
Fixed CopyPropTransformations function to use the location DIFFERENCE from the parent bone to the prop. This allows
better adjustment when the Bone Minion is a different size from the Target, such as with G8 and G9
Changed CopyPropsTransformations function to just use CopyPropTransformations instead of DS actions
Changed CopyPropsTransformations function parameters to be the prop lists instead of the bones
Added IsHeavyweightBM function
Added CannotSetToDefaultValue function
Improved IsBoneLocked function to handle Heavyweight Bone Minion bones that cannot accept the DefaultBoneChangeValue
Improved GetBoneRotations function to handle Heavyweight Bone Minions which often have bones (pectorals especially) that don’t initialize properly
Modified CopyPoseProp function to detect if Bone Minion is a heavyweight Bone Minion
Fixed bug in Create Heavyweight Bone Minion that did not initialize the bone to detect partial poses
Replaced ALL calls to getSkeleton() with getRootNode. It turns out that if the oNode is NOT a bone or DzSkeleton (i.e., it is only a DzNode), these are not the same! This caused errors sometimes

2023-08-22 Updated: data/RiverSoft Art/Common/RSBMConstants.dsa to correct the issue with Genesis 3 heavy bone minions This file is present in all of the products since it contains the information for all Bone Minion of the figures and is reused between all Bone Minion products.

2023-08-21 Updated:
Added “Target Figure” property to Bone Minions, which points to the figure to create a pose for, removing the requirement that Bone Minions must be a child of the figure
Refactored Bone Minion to be able to add new converters using metadata files without updating old versions of bone minion
Modified IsBoneMinion function to check if node is a DzFigure as well as containing “Bone Minion” label
Added Improved IncludeFile for increased speed
Added ability to create a specific Heavyweight Bone Minion based on a command line parameter automatically
Added GetBoneMinions function to return all bone minions in a skeleton
Modified AttachBonesEventCallBack to attach to first child node if hip cannot be found
Added Genesis 9 Bone Minion to the installer for when Bone Minion for Genesis 9 Poses is released

Stop wasting time and hard drive space converting pose presets, just use them! Bone Minion will do the hard work for you by acting as a bone “catcher” for a pose and then do a just-in-time conversion of the pose to its parent Genesis 9 Figure*. You can directly use ANY pose (from Victoria 4 and Michael 4 to Genesis 8) with your Genesis 9 Figures. Simply load the desired Bone Minion (i.e., Genesis 8 Female Bone Minion for Genesis 8 Female Poses) on your target figure (Genesis 9), select the Bone Minion, and start applying poses!

On-the-fly conversion of poses to your target figure
Directly convert from the source generation to the target generation without converting to intermediate generations
Works with full poses, partial poses*, hierarchical poses**, and even AniBlocks!
Automatically applies full poses when they are loaded*
Cross-gender pose conversion
Supports pose properties (using the Create Heavyweight Bone Minion script)
Use pose details on the Bone Minion to apply partial poses
Note that converted poses (and especially props if they are hierarchical poses) may not be perfect and may require tweaking. Facial bones (i.e., expressions) except for the eyes are not transferred.

* Any pose that sets the hip of the Bone Minion will be automatically converted on the fly and applied to the target figure. The Apply Changes script can be used to transfer any pose (including partial poses) on the Bone Minion to its target figure.

** Hierarchical poses require the props loaded on both the Bone Minion and the target figure. For Genesis 9, the bone names ARE VERY DIFFERENT and you will need to move the props to the correct bones manually. The prop will be properly rotated for the pose but may need to be manually translated to the correct location.

This product includes the following products
Bone Minion for Genesis 3 Poses for Genesis 9
Bone Minion for Genesis 2 Poses for Genesis 9
Bone Minion for Genesis Poses for Genesis 9
Bone Minion for Generation 4 Poses for Genesis 9
Bone Minion for Genesis 8 and 8.1 Poses for Genesis 9



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