Catalog

dForce Wavemother’s Robe for Genesis 8 Female

Legends speak of an exceptionally magnificent fish, its scales resembling an intricate mosaic of iridescent jewels, shimmering luminously in the depths of the ocean. Upon its demise, the celestial Wavemother bestowed its resplendent hide as a ceremonial robe to her most dedicated disciple, issuing a solemn command: to exact retribution by drowning the sailors responsible for the demise of her precious, gem-like fish.
Outfit:
– Wavemother's Robe

+ dForce Ready (The dforce is applied to the lower part of the dress from the hip to bottom)
+ Two bones on from and back part of the dress for adjustment before simulation
+ 10 Materials options but comes with easy to use shaders for infinite amount of combinations.

The dress comes with 6 separated surfaces for variety of uses, as mention before it comes with 10 preset but there is no limit on the possibility due the easy to use "colorless" textures.
Here are the 6 Surfaces:

– Chains :
Chains includes the decoration around the legs, chest and necklace.
+ To change the color of it simply edit "Base Color"
+ To change the color of the jewels simply change "Metallic Flakes Color"

– Cuff:
Cuff as the name suggest is the part of the outfit over the hand
+ To change the color of it simply edit "Base Color"

– Details:
The "Details" are the decoration all around the dress borders
+ To change the color of it simply edit "Base Color"

– Robe:
Robe is the main part of the outfit
+ To change the color of it simply edit "Base Color"

– Shoulders:
Shoulders are the Shoulder-pads
+ To change the color of it simply edit "Base Color"
+ To change the color of the decoration edit "Metallic Flakes Color"

– Sleeves:
As the name suggest, this is the material for the sleeves:
+ To change the color of it simply edit "Base Color"
You can simply copy the "Robe" material for this one, or use a different color.

Everything comes with high quality textures and tried to avoid using colors to enhance the possibilities, all the details comes mostly from the normal maps and the opacity textures.




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