Catalog

Texture Booster

**Texture Booster** is a set of tools that let you adjust how your Genesis figures and scene surfaces look.

Use the simple dials to quickly and easily understand and achieve the results you want.

Texture Booster has tools for Genesis figures of any generation and tools for selected surfaces.

With Texture Booster, you can adjust the appearance of your figures, outfits, props, hair, irises, teeth, and more.
Have you ever wanted to change the colors of your figures, hair, outfits, or environments? Maybe you wanted to make them lighter, darker, or add more details. But you found it too time-consuming or complicated to adjust everything.
Forget the old ways! Texture Booster offers the fastest and easiest way to control and enhance your figures, wearables, and props. Browse the widest range of realistic and fantasy skin tones, classic and super-colored surfaces.

Texture Booster has two main scripts: one for Genesis figures and one for any surface. They work on Iray Uber and PBRskin figures, wearables, and props.

If your surfaces don't natively use these shaders (common for older content), Texture Booster includes scripts to convert Genesis figures, wearables, and props to Iray Uber or PBRSkin. Unlock the full power of Texture Booster for all your scenes.
For the booster script, the most useful properties are lightness and tone, and tint and hue.

– **Lightness**: Adjusts the skin's brightness without losing detail.
– **Tint/Hue**: Use the Red, Green, and Blue dials to precisely control the skin's color.
– **Gamma**: Enhances texture details or strengthens colors.

The way the booster works is super intuitive, for instance for figures: The figure is too dark? Increase the Lightness dials. The texture details are not visible enough? Increase Gamma and Lightness dials! Do you feel that the skin is too reddish? Lower the Red dials! Do you want a blue fantasy figure? Push the Blue dials and lower the other color dials! Using lightness and unlimited color dials will allow you to reach the skin lightness and tints or hues you want in seconds without altering skin details, and in addition, using the gamma in conjunction with the lightness will allow you to visually tan and suntan the figure, or to enhance the skin and texture details and richness.

Lightness and Red, Green, and Blue dials are unlimited float properties, meaning that they have no upper limits, allowing you to have more blue even if the blue component was initially at its maximum: the booster will adjust the blue component limit to a value higher than its natural limit, allowing you to increase or decrease the colors and lightness of your Base Color and Translucency Color maps without any limitations.

Gloss is also an important part of the final look of your figure. This is why you will also find a smart gloss script, adjusting both to Iray Uber and PBRSkin, allowing you to control this gloss very efficiently, in an unlimited way, and to choose between Dual Lobe Specular and Glossy Layered properties, and between Bump and Detail Normal.

More specific tools are also included such as the transfer tool allows you to transfer the skin of a Genesis figure to any of its geograft child figure (such as anatomical elements), a splitter, and booster options, all of this being perfectly explained in well-organized documentation.

Well, since obviously a lot of things can be done, here is a summary of what you will find. All the control, conversion, and additional tools are here to make your life so easier. For any Genesis figures, and other figures, props, many hairs, and all outfits, you can:

Get fast, easy, and efficient control of the hue, gloss, lightness, and richness of your scene textures
Convert with options, if necessary, your Genesis figures (any generation) or your selected scene surfaces to Iray Uber or PBRSkin to make sure the booster will work on all the content you want.
Reach unprecedented tone (hue) control thanks to unlimited Red Green and Blue color controls (the colors used are unlimited float colors).
Change the lightness of your surfaces with a single dial while preserving all the details of the texture map.
Save your lightness and color as any property of any surface (shaders, material presets, figures, props, scenes…), whereas Gamma changes can only be reloaded via figures, props, scenes, and scene subsets…
Boost details: Use Gamma increase in conjunction with lightness increase to reveal the details of the skin or of your selected surfaces.
Use additional tools dedicated to additional operations (such as transfer to geograft) detailed in the documentation
Benefit a Smart Gloss interface supporting several shaders and bump, normal details, and roughness properties configurations

Texture Booster:
01 General Script (.dse)
V3DTBD Documentation
05 Scripts for All Genesis Figures: (.dse)
V3DTBG Booster For Genesis Figures
V3DTBG Booster Options For Genesis Figures
V3DTBG Control Gloss Bump Roughness For Genesis Figures
V3DTBG Transfer Skin Settings To Geograft
V3DTBG Converter For Genesis Figures
04 Scripts for Any Selected Surfaces: (.dse)
V3DTBS Booster For Selected Surfaces
V3DTBS Converter For Selected Surfaces
V3DTBS Gloss Bump Roughness For Selected Surfaces
V3DTBU Texture Splitter For Selected Surfaces



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