Volumize Morphs for Green Orc for G9
Plus 2 utility morphs to allow you to remove either the head or the body from the full figure morph supplied by geserty in the base product.
I can not stress this enough 'you must apply these morphs to the full character preset supplied by geserty'. Otherwise they will not work correctly. They are not simple split morphs created in Daz Studio. They are morphs that reverse deform the full figure shape, restoring either the head or body back to the original Genesis 9 state. To allow you not only to continue using all of the corrective morphs supplied by geserty, but to give you the ability to use 3rd party head/ body morphs with this fantastic character. Otherwise you would get very poor performance when posing him out.
I have also included 2 resets (1 for eyes and 1 for the mouth) to be used after zero'ing the Green Orc head morph.
There is also a 'Green Orc Body With Henry Head' shaping preset to make your life easier. For those of you that already own 'Henry for G9' by geserty and my 'Volumize Morphs for Henry for G9' both available on RenderHub.
If you chose to use 'Henry' with the 'Green Orc' (or any other character body morph that has additional rigging ) you will need to apply 'Adjust Rigging to Shape' found on the Daz Studio menu Edit/Figure/Rigging/Adjust Rigging to Shape. Leave all check boxes as default and you will good to go. This will correct any strange rigging issues that might occur in the hands when posing out. The hands tend to conflict because of opposing rigging between the two full body shapes.
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